The “Rumors…” selection in the Chronicle menu shows the Rumors window, in which you’ll supply your players with feedback about the world for the upcoming game session.
The default display lists the dates of game sessions on the left, and on the right it lists rumors that have been written for the selected session. An X appears in a column beside each rumor if it has been marked “Done” after all required rumors have been written.
Clicking the “View by Title” button switches the display so that every kind of rumor you’ve ever written appears at the left, while the dates for which these rumors have been written appear at the right. Again, completed rumors are marked with an X. Clicking the button again returns you to the prior display.
The “Add New Rumor” button prompts you for a title (if a date is selected at the left) or a game date (if a title is selected at the left). A new general rumor is created for the chosen date and title.
The “Delete Rumor” button deletes a rumor from the game. “Delete All Rumors” will delete all the rumors listed in the right list — that is, depending on the view you’ve chosen, it will delete all rumors associated with either the date or the title that is selected at left.
“Add Standard Rumors” looks at all the active characters in your game and at your Rumor Settings to generate a list of rumors for the selected date. This list may include the following:
- Public Knowledge. A single rumor that all characters will receive. This, as well as any custom rumors you create, is denoted by the familiar ear icon.
- Influence Rumors. Influence rumors have a skyline icon. Each type of Influence possessed by an active character in your game will get its own Influence rumor. These specialized rumors consist of ten levels corresponding to the number of Traits in an Influence a character may have.
- Racial Rumors. These rumors go to all characters in the game of the same race: Vampire, Werewolf, Mortal, Mage, etc. Their icon is a red ear.
- Group Rumors. Group rumors are tailored toward clan, tribe, kith, and the like. Their icon is a blue ear.
- Subgroup Rumors. These are intended for character subgroups: sect, auspice, seeming, etc. Their icon is a purple ear.
- Personal Rumors. These rumors go to individual characters alone. Their icon is a yellow ear.
Click “Show Rumor” or double-click a rumor from the list on the right to write individual rumors.
Writing General Rumors
A general rumor window appears with its name and date at the top. Click one to assign the rumor a new title or a new date. An “All Done” checkbox allows you to mark when you’ve finished writing the rumor. You write the rumor with the aid of a field and a list:
- Rumor. The center of the window is where you provide the text of the rumor.
- Affected By. Unlike actions and plot developments, rumors are entirely passive: they are the result of the tumult behind the scenes, but they have no direct effects themselves. Hence, rumors have only an Affected By list. When you write a rumor, refer to the actions and plots listed here to know what secrets to leak.
Below the rumor text and to its right are the tools that help you specify who will receive the rumor you’ve written:
- Send this Rumor to Characters that match… In the same way you can search for characters, you can specify who will receive this rumor. Choose whether to match any or all of the criteria you specify, and then use the “Add” and “Delete” buttons to create a specific search. Enigmatic prophecies, for example, are well received by characters that match any of the terms “Merits contain Oracular Ability” or “Flaws contain Nightmares.”
- Active Recipients. At the left is a list of all the characters who will currently receive this rumor, based on the search you specify below. It only lists active characters for the sake of brevity, but if your chronicle reports include inactive characters, they will not be excluded. Select a character name and click “Show Recipient” to bring up its character sheet.
Writing Influence Rumors
Influence rumors are similar to general rumors, above, but instead of one rumor they each encapsulate ten. Each level of each rumor goes to those characters who possess at leastthe associated number of Traits in Influence. Hence, each level of an Influence rumor has its own Affected By list, Rumor text and Active Recipients list, but no editable search.
Beneath the title and date of an Influence rumor are ten buttons labeled one through ten. Clicking any button displays the rumor associated with that level of the Influence. If an asterisk (*) appears on the button, it means no rumor has yet been written for that level.
A caption above the ten buttons informs you of the highest level of that Influence among active characters in your game. If you write rumors above that level, nobody will get them. The option to write all ten levels remains for those Storytellers who like to be thorough.
Actions and plots are complete: all that remain to write the rumors, the main means by which most of your faerie court will learn about what’s happening at the school.
First you see to the custom rumor you created, called “Schoolchildren.” It begins by going to the ears of all characters, but you want only the childlings of the game to get it. You click “Add Term” and provide the term “Seeming equals childling.” Looking to the left, you find that this rumor has been affected by the Dress Code plot. For the text of the rumor you describe the rejoicing among the children at school that they won’t have to wear stuffy uniforms quite yet.
Next you decide to work on the Influence rumors. You choose Underworld Influence and start writing at level 1. You see that this level has been affected by Sally Sluagh’s Contacts action. What was that about? You double-click the link and refresh your memory about Sally’s loose-lipped contact. You let leak word of Mrs. Grabowski’s embezzling ways into the criminal underground.
You read at the top of the Underworld Influence window that the highest level of the Influence among active characters in your game is 1. You decide that writing more rumors would be a waste of time and move on.
You continue, writing up the last two weeks’ worth of intrigue through hearsay and suspicion, until all your Rumors for the upcoming game session are finally marked Done. Your work is finished at last! Your players are internet-savvy, so you figure you’ll generate a batch of Action and Rumor Reports and e-mail them all out before game…