GrapevineLARP

Home of the Grapevine LARP Administration Utility

Your Grapevine Game File

Game files are stored with the .gv3 extension. Grapevine files with the .gex extension are used to exchange Grapevine data with other users; they are discussed in this chapter under the heading “Data Exchange.”

Both kinds of files internally organize game data using either a proprietary binary format (the default) or Extensible Markup Language (XML). Once you save a chronicle in a given format, it will stay in that way until you save it differently. The binary format is smaller and faster, but the XML format is good for working with over the web.

Look under the File menu of the Grapevine window; here is where you’ll find the features that deal with the game file.

New Game

The New Game command under the File menu closes the current file and creates an empty game file. You can then start entering game data from scratch. When you first start a new game, you will immediately be taken into the Game Settings menu.

If you’ve been editing a different file prior to creating a new game, you may be prompted to save the changes you’ve made.

Open Game

The Open Game command summons a dialog box where you can browse your computer’s folders and find a Grapevine game file. Selecting that file and clicking the Open button will load the game data into Grapevine and open the Characters Window for you.

If you’ve been editing one file prior to opening another, you may be prompted to save your changes first.

Save Game

This command under the File menu stores your game data in a file on your hard drive. If you haven’t specified a file name for your game yet, the “Save Game As…” window will appear.

A progress bar will appear at the bottom of the Grapevine screen and display the progress of the save. When the bar reaches all the way to the right, it has finished saving.

Save Game As

Choosing “Save Game As…” will open a file window that allows you to locate a folder and choose or enter a filename. Clicking “Save” will then save your data in the specified file. If the filename you’ve chosen already exists, you will be asked whether you want to overwrite the old file. This will allow you to save your game in two different file formats:  Grapevine Binary or Grapevine XML. If you do not plan on using Grapevine on the web, save the game as a Binary file format (which is the default setting).

A progress bar will appear at the bottom of the Grapevine screen and display the progress of the save. When the bar reaches all the way to the right, it has finished saving.