GrapevineLARP

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Tag Archives: chronicle

Your Grapevine Game File

Game files are stored with the .gv3 extension. Grapevine files with the .gex extension are used to exchange Grapevine data with other users; they are discussed in this chapter under the heading “Data Exchange.” Both kinds of files internally organize game data using either a proprietary binary format (the default) or Extensible Markup Language (XML). […]

Chronicle: Actions, Plots, and Rumors

For most games, the action doesn’t stop between sessions. The characters fill the intervening time with preparations, scheming and training. The secretive forces behind the plot continue to grow and evolve. As a Storyteller, your job is to coordinate all these complex factors to present a dynamic game world. Grapevine offers chronicle tools to help […]

Taking Action

Choose “Character Actions…” under the Chronicle menu to display the Actions window. From here you may add, delete and show individual character actions. The default display of this window lists the game dates at left, and on the right it lists the characters who have acted on the selected date. When creating an action for […]

Driving the Plot

The choice “Plots…” under the Chronicle menu displays the Plots window where you can track the progress of your game’s plot threads. The default display of this window lists the game dates at left, and on the right it lists plots you have created. The topmost choice at the left, “List All Plots,” shows you […]

Rumormongering

The “Rumors…” selection in the Chronicle menu shows the Rumors window, in which you’ll supply your players with feedback about the world for the upcoming game session. The default display lists the dates of game sessions on the left, and on the right it lists rumors that have been written for the selected session. An […]