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Tag Archives: help

Maintaining Experience Points

The “Experience Points…” option under the Characters menu displays a window upon which to award and expend character experience points, en masse or individually. Three tabs at the top of the window offer Group Maintenance, Attendance View and Standard Award tools for working with this data. Note: The Experience Points window and the Player Points window […]

Permanent and Temporary Ratings

The “Perm/Temp Ratings…” command in the Characters menu opens a window where you can manage the permanent and temporary ratings for values that measure them: Willpower, Honor/Glory/Wisdom, Glamour and Banality are common examples. These values are called Temper Traits, or Tempers for short. The main list in this window displays character names, followed by the permanent […]

Vampire Boons and Status

The “Vampire Boons & Status” command from the Characters menu displays a window specially tailored for the needs of a typical game of Vampire. Many controls in this window are similar to those of the character sheets. Boons Click the “Boons” tab to display a list of all the outstanding boons in your game. Click a […]

Searching for Characters

The “Search for Characters…” command in the Characters menu displays a window you can use to find characters meeting complex search criteria. You could search for all characters with a Generation lower than ten, Media Influence of at least three, or theNightmares Flaw, for example. At the top of the window is a dropdown list of saved searches. […]


This window offers statistics about the characters in your game — levels of Influence, populations of clans, etc. Choose one of three types of graph type: Distribution. This type of statistic plots the different values for a chosen characteristic against the number of characters that have that value. In other words, use populations to tell you […]

Defining the Game World: Items

The World menu offers tools with which you can describe key locations and items in your game world. Items Choose “Items…” to describe the equipment that fills the characters’ pockets (and jackets and trench coats). You will see a window with a list on the left naming all the items in your game. Click the […]


Choose “Locations…” to describe the areas where action takes place in your stories. The resulting window has a list on the left of all the locations in your game. You can sort each column by clicking on the column header and it will sort by that column. Click the name of any location to select […]


Choose “Rotes…” to describe the rotes that the characters know. A window with a list on the left appears, naming all the rotes in your game. Click the name of any rote to select it and display when the rote was last modified. Three buttons are beside the list: Show Rote. Displays the Rote Card window […]

Chronicle: Actions, Plots, and Rumors

For most games, the action doesn’t stop between sessions. The characters fill the intervening time with preparations, scheming and training. The secretive forces behind the plot continue to grow and evolve. As a Storyteller, your job is to coordinate all these complex factors to present a dynamic game world. Grapevine offers chronicle tools to help […]

Taking Action

Choose “Character Actions…” under the Chronicle menu to display the Actions window. From here you may add, delete and show individual character actions. The default display of this window lists the game dates at left, and on the right it lists the characters who have acted on the selected date. When creating an action for […]